Azada
Azada Game Cheats codes
Unlock Extra Book:
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Behind the portrait of Titus in the main hall, there is a safe. On it, click on
the buttons that spell out "MAGIC BOOK" and you will get a bonus level:
Tips for Azada: Ancient Magic:
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* Save your magic orbs for puzzles that you really want
to skip, they are hard
to come by and
you will probably wish that you had saved them for later.
* If you get stuck on a puzzle, you can click on the book
icon and go to another
page and finish
the easiest ones first and come back to the more difficult ones.
* Read the instructions carefully even though it may be a
game that you already
played the rules
may have changed. For example on the "pawns" game you are
asked at first to
end up with 4 pawns and later on it asks you to end up with
only 2.
* You can go back and play any completed mini game, by
going back to the parlor.
SOLUTIONS:
----------
CHAPTER 1
AT THE DESK
Matchbox-on top of desk( left side)
Match- wastebasket on the floor
Paper-underneath desk
Key- inside the box above the desk
1. Take the match and strike it across the matchbox
2. Take the lit match and click it onto the paper, the
paper will reveal a time
3. Click on the clock that's on the wall
4. Turn the hands of the clock to the same time that is
written on the paper
5. Red secret box comes out
6. Click the key on the red box and grab the glowing
scroll
THE LIVING ROOM
Click on the following items:
Locker
Yellow tape :paint can on the 2nd shelf
Hammer-red box
Flashlight-2nd shelf
1. Use the flashlight in the darkened room to locate the
light switch
2. Light is right next to the door, click on it
3. Take the hammer and hit the vase that's close to the
door and the key will
appear inside of
it.
4. Click on the locker and then click the key onto it,
when the door opens the
batteries are
inside.
5. Click on the remote control that is on the chair and
insert the batteries.
6. Use hammer to click on the loose floorboard that is
between the two chairs and
some wires will
appear, use the yellow tape on the wires
7. Hit the remote control and the TV will come on and
produce the scroll
THE BATHROOM
Bobby pin-inside of bathtub
Red handle-pipe by the door
Pipe-same location as the red handle
1. Click on the outside of the bathtub and it will show a
locked grate
2. Click the bobby pin on the grate and it will open
3. Place the red handle inside the grate on the pipes
4. Place the pipes on the correct location inside the
grate
5. Turn the red handle, it will turn on the faucet in the
sink and there will
be 2 symbols on
the foggy mirror
6. Press the wooden chest that is on the side of the
bathtub and you will see
some symbols
appear.
7. Press the symbols that you see on the mirror in the
order in which they appear
and the scroll
will appear.
CHAPTER 2
THE KITCHEN
Radio button- is in the pot that is on the stove
Small blowtorch on the counter
Small propane tank-drawer
Click on the radio and put the knob back on.
1. Open the fridge and it contains a frozen box inside
2. You have to click the propane tank and the blowtorch
together and they
blowtorch will
turn on
3. Press the lit blowtorch onto the box that is in the
fridge and you will see a
date appear. If
you see a number 18 appear, you have to go to the calendar on the
wall and keep
clicking until you find the date May 18. Look at the radio station
number that
corresponds with that date and then click the radio and tune it to that
station and the
scroll will appear.
THE SCIENCE LAB
Chalk-on the blackboard
Click the chalk onto the blackboard and a number will
appear
Screwdriver-left side of the cabinet
Microscope-on the desk
Tap on the computer and place the screwdriver on it and a
circuit board appears
Paper clip-bottom right desk drawer
Place the paper clip on the computers circuit board
Keypad will appear, type the number that is
on the chalkboard
Grab the lens that is on the top shelf of the cabinet
Click the lens onto the microscope
Click the top left corner and the scroll will appear
CHAPTER 3
THE ATTIC
Click on the box with the rope around it
Movie projector-right side of the screen
Clock-right side of projector
Lighter-in front of projector
Click on the side of the projector and a candle will
appear
Take the lighter and burn the rope that is on the box
Pick up the lens and paper that is inside
Attach the lens to the projector
Place the paper in front of projector and an image
will appear on the wall
Press the 3 arrows on the wall to reveal the scroll
TOY STORE
Yellow gun-on counter
Take the yellow gun and press it against the window to
wash it and it will
reveal a number
Click on the cabinet that is next to the doll a numeric
keypad will appear.
Type in the number that was on the window
Click on the red box and grab the piece of the railroad
track
Click on the train that is by the window sill and place
the the track and the
train there and push the red button.
Take the key and unlock the cash register to receive the
scroll
CHAPTER 4
VOODOO:
Pick up the jars that are on the cabinet and place them
in inventory, make
sure you match the labels on the jars accordingly. Only
three jars go in inventory
Click on the boiling pot
Click on the crystal ball
Voodoo doll-left side of the wall
Click on the window
Penny-by the stove
1. Click the penny on the crystal ball and 3 alternating
symbols will appear
2. Drop the jars in the order in which they appear in the
crystal ball into
the boiling pot
(a page will appear on the table)
3. Place the page on the boiling pot and a voodoo doll
appears, the voodoo doll
will highlight
certain parts
4. Click on the false teeth ( they are over by the edge
of the cabinet) and the
pin cushions
will appear
5.Take the highest needle in the bunch and click it into
the voodoo doll
You must click the voodoo doll that's on the wall in the
same place that are
highlighted on the voodoo doll that is over the boiling
pot
You will know that it's correct when you see a glimmer
each time you hit the
right spots. You should have to do it 3 different times
Scroll will appear
THE BOAT
Telescope-left side of the counter
Flashlight-left side of the counter
Mug-right side of the counter
Click under the cabinet and a numeric keypad will appear
Click on the drain that is on the far right side
Put the mug on the drain and a ticket with a number will
appear
Enter the number that appears on the numeric keypad
A book will appear that has a Morse code written on it
Look for the control panel that is on the left side of
the counter and reproduce
the Morse code that appeared in the book . For example,
if you see one solid square
and then 2 smaller lines followed by another solid square
you need to input it in
the following manner:
a) hold down the large black button-a dark square should
appear
b) hold down the small green button to make the small
line appear
c) hold down the green button again
d) hold down the black button again and the radar will
appear
Press on the steering wheel of the boat and you will see
a handle appear on the
right side of it, press on the handle to make the engine
turn on.
Start turning the wheel as to move the bearing as
specified in
the instructions and a boat will appear by the window
Grab the telescope and click it onto the boat outside
scroll will appear
CHAPTER 5
IN THE GARDEN
Water bucket- by the gnome on the left side
Clippers-left side of the shed
Shovel-by the gnome that is on the right side of the shed
Press the big rock that is by the gnome that is on the
left side of the screen,
it has a piece of paper attached to it
Use the shovel to dig under the rock
Click on the door handle and then use the clippers to
break the chains on the door
to the shed. Once the door is open pick up the paper
There's a boot-right side of the shed click on it and it
has a piece of gum on the
bottom of the boots
Put the gum on the bucket and fill it with water
Take the bucket full of water and and place it on the
rock a plant will begin to
grow and move the rock. Grab the piece of paper
EYE CHECK
Red folder on the desk
Lens - on desk close to chair
Scissors and tape dispenser-bottom drawer
Click on the books that are on the left side of the
screen
Click on the paper that is on the wall right next to the
eye chart
Click on the drawing next to that one. It looks like a
circle full of confetti
Click the scissors onto the red folder
Click the tape on the red folder
Click the red folder onto the confetti circle and a
number will appear
A numeric padlock will appear next to the confetti circle
Insert the lens into the machine next to the confetti
circle.
Retrieve the lens from the machine (You have to use it
twice)
Place the lens onto the blurry paper next to the eye
chart and read all 4
numbers that appear on it and type those numbers into the
keypad.
CHAPTER 6
THE LAUNDROMAT
Click the middle washing machine
Click on the first dryer and pick up the coins
Click on the panel box that's facing the machines
Click on the panel box that's facing the dryers
Pick up a block that's on the floor next to the 1st dryer
Pick up a block that is on the shelf on top of the
washers
Click the panel that is next to the dryer and place coins
in the slot and
press the middle button and a red bar will appear
Deposit the coins again and press the last button and a
blue bar will appear
Place both those bars in inventory
Press the middle washer and insert one of the blocks in
it and then place a
colored bar in as well. Deposit coins into the washer and
wait for it to stop.
Once the machine stops pick up the colored block and
place it into the panel that
is facing the washers. Repeat the same steps for the
second block
Once the second block is in you can proceed to the next
level
THE BASEMENT
1. Press the water pump that is next to leaking faucet
2. Click the crate that has a letter stuck under it
3. Grab the duct tape that's next to the broom on
the right side
of the floor
4. Click on the newspaper clippings that are on the wall
and you will see 3
colored trays.
while you're in that bubble pick up the clothespin that is in
the top corner
5. Press the pipe that is next to the crate and the water
faucet will appear
6. Click the duct tape on the faucet
7. Press the valve on the water pump and the water dries
up
8. Get the corkscrew that is on the steps
9. Get the bottle that's on the far left side of the
floor by the other bottles
10. Open the bottle with the corkscrew by placing the
corkscrew over the bottle
11. Pour the bottle in the middle tray that is next to
the pictures
12. Hit the switch that's on the wall close to the
pictures and the room will turn red
13. Pick up the picture that is under the crate and dip
it into all 3 trays starting
with the first
one. Then grab the clothespin and hang the picture on the wall on the water
pump
CHAPTER 7
THE PRIVATE EYE
Ball of yarn- on the floor by the file cabinet
Pick axe-behind the desk up against the wall
Mouse-basket next to file cabinet
Click on the 4th drawer of the file cabinet
Click on the telephone( then the receiver twice in
order to pick it up)
Magnifying glass- on top of the desk by the papers
Tape-on the glass by the window
1. Click your mouse and the ball of yarn together
2. Click the phone receiver and the mouse together
3. Click the mouse on the tape ( mouse has to go over the
tape not the other way
around or it
will not work)
4. Place the mouse by the hole in the wall (left side of
the screen)
5. Once the mouse goes in and comes back out you can
retrieve the key from it and
click it on the
file cabinet. A document will appear place,the magnifying glass
over it and look
at the picture that forms. Look for that spot in the room and use
the pick axe
over it to get the scroll. The space on the floor is usually between
the desk and the
file cabinet.
IN THE LIBRARY
Log-bottom of the TV screen
Knob-under the table9 it looks like a pincushion)
Lighter-under the table
Piece of paper-on top 1st bookcase (By the horn)
Belt-above the furnace, by the wood beam
1. Place log into the furnace and then click the lighter
on the furnace to turn it on
2. Insert paper on the slot next to TV screen it will
say"error"
3. Place the belt under the TV screen and the screen will
now read "ready"
4. Insert the knob into the side of the TV screen and
press on the knob, the screen
will read
"processing" when it stops two letters will appear for example:F and
K
5. Go to the books in the library and click the
corresponding letters that you received
and two sets of
numbers will appear. The number on the left is the number that should
appear on the
left of the map coordinate that you will be looking for on the map. The
number on the
right will be for the right coordinate
6. Click on the table and the map will appear, use your
coordinates that appear on the
books and look
for it on the map.
This one took me a while because I wasn't paying close
attention to the coordinates.
You have to make sure that the number that appears on the
left is either positive or
negative. If it has a negative sign make sure that the
coordinate on the map says
negative or you will be looking for a while. The
coordinate on the right make sure
if it says North or South. For the longest time I thought
the "s" was a number 5.
7. Once you find the right coordinates move on to the
next chapter
CHAPTER 8
THE TOMB
Skull-base of the Sphinx
Hieroglyphics -back of the wall above the sphinx
Click on the vertical tomb that has the 2 scales
Click on the tomb with the mummy lying on top of it
Click on the the mummy's head that's on the coffin
Round wooden piece-in front of the coffin
Place the skull on one of the scales
Click on the end of the coffin and an hourglass will
appear
Place the round wooden piece on the wooden apparatus that
is located on the side
of the coffin and it becomes a dial for the apparatus.
Move the dial so that it points to the first symbol on
the wall. Then press the
hourglass as many times as is written on the wall, move
the dial to the next symbol,
move the hourglass again, repeat until the whole code is
entered.
Once you finish the code and the skull appears by the
mummy's head just place the
skull on the other scale
If you're not able to do understand the last part of the
instructions there is a
way to sort of go around it. Just click the dial on every
position until the light
shoots to the progress bar for every correct answer. Once
you click the dial correctly
once it will not penalize your next incorrect attempt.
Just keep clicking until you
get all the correct codes.
THE DEVICE
Click on the easel
Click on the machine that's on the table a green square
with symbols will appear
Follow the pattern that is on the easel onto the machine
that's on the table
Press the fish tank and buttons with symbols on them will
appear
The goal here is to program the machine to pick up the
crystal that is on the far
end of the tank and drop it into receptacle on the left
in order to pick up the
crystal. I will give you the solution to my puzzle and
also how I arrived at that
solution just in case the code changes with every game.
Each button corresponds with an action. From left to
right:
Button 1- moves the crank to the right
Button 2-moves the crank down
Button 3 moves the crank left
Button 4-moves the crank back up
Button 5-grabs the crystal
Button 6- releases
You should experiment with the commands ad see what they
do. Press the first
button and the press the green key and see what it does.
Repeat that process
with every key
Green button on the right executes the commands
Red button on the right clears the program
You have to enter a total of 14 commands to make it work.
The code for the one
I did was: 1-1-2-2-2-5-5-3-3-3-3-4-2-6
Once the crystal has been successfully picked up, click
on the receptacle that
is on the left side of the tank to get the crystal. Place
the crystal in the
silver candle holder looking thing that is next to the
machine. Grab the scroll
CHAPTER 9
ALCHEMY
Necklace-on the desk next to the binoculars
Metal stick-next to the box that is on the edge of the
desk
Metal stick-far left side of the screen on the floor
Click on the blue hand that is on the wall
Where's a machine with a pointed needle located right
under the inventory sheet,
click on that and place both metal pieces under it. Once
you place both pieces
hit the lever to activate the machine
Once the metal pieces have been soldered, place it on the
yellow and black fuse
box that's on the wall. Keep clicking on the stick until
the red button turns green.
Take the necklace and drag it on the wall until the noise
gets louder and the
amulet starts to have orange rays coming out of it.
The second metal piece appears, push it into the fuse box
until the other light
turns green.
BALANCING ACT
Click the scale that's on the floor( right side of the
screen under the torches)
Click the gold statue that's on the black column
Pick up the stones that are located between the 2 torches
on the right side of
the screen. The goal here is to place stones that equal
the weight of the golden
statue. The way you achieve this is placing stones and
the scale and trying to
figure out if their combined weight equal the weight of
the golden statue.
You can only place a maximum of 3 stones on the scale at
a time
I can't give you an exact number on this one because I
had to do it several times
and the answer was different each time. Once I placed 2
stones and the other time
I placed 3 stones
The best way to figure it out is to place the idol on
scale and watch where the
white line falls under the scale, that's you want to
strive for. The white line has
to fall just under the scale for it to be correct
Return the golden statue to the first black column. Once
you weigh the stones keep
putting them on the 2nd black column, once its correct
the wall will open up and a
code will appear.
Once you're finished with that, you have to translate the
writing using the
dictionary found on the wall, then move the dial
according to the translated
writing. The code for this one changes as well but I will
tell you the one I came
up with and maybe that will help someone.
Take the circle and watch the markings, starting from the
top being the number one.
I landed on these markings. 7- 2- 8- 3
You can do like I explained on "The Tomb"
puzzle above and keep clicking until you
move the progress bar. Then click the scroll
CHAPTER 10
BIRTHDAY PARTY
Red balloon-floor next to helium tank
Stick- right side of the fireplace
Tail- left side of the fireplace
Darts- on the table
1. Pin the tail on the donkey and a number appears
2. Put red balloon on the helium tank and a number
appears
3. Click the stick on the pinata, candy will fall on the
floor along with a
piece of paper. Click on the paper and a number will
appear
4. Click the fireplace and a code will appear
5. Click on the dart board and place darts on the
numbered areas that correspond
with the letters on the 4 papers that you found. Your
goal here is to spell the
word ABRACADABRA
CLOCKWORK
Key- on the radiator
Metal stick- by coil that is close to the radiator
Bell- middle of the desk
Bell-by the black statue
1. Put the key in the music box
2. Bigger bell goes on the soldiers clock
3. Combine small bell and silver stick and place that on
the music box, a
time will appear
4. Ring the clocks in the order that appear on the paper.
For example if it says:
cuckoo
wake-up
wake-up
soldier
You have to ring clocks in that order, the cuckoo clock
and the soldier clock by
setting the minute hands to 12. Ring the alarm clock by
setting the hands to match
that alarm time shown on
LAST PUZZLE: UNTITLED
Click the paper that is on the right side of the screen
The clue says red twice and green once. Collect the three
retorts, a blue, red
and yellow and the bowl
Click the red twice on the paper and then combine yellow
and blue in the bowl and
click the bowl on the paper.
Most of the mini puzzles in the game are straightforward
and self-explanatory.
I will give you tips on the ones that I consider the
hardest or just the ones
that a few simple tips might help you finish the game
faster. If anyone has a
question that has not been answered in this walkthrough,
please feel free to
e-mail me with questions and I will do my best to answer
them.
SQUARES: Click on the dots and the machine will do the
same. Take your time and
watch the steps the computer is doing. If you click the
wrong one the computer
can get ahead of you by forming many tiles quickly.
SLIDERS: This game looks hard at times but if you get in
the habit of moving
the pieces most of the time at the top or bottom of the
screen, it should allow you
to move your piece out
TORN-UP IMAGE: Just a simple puzzle, always do the edges
first and you should finish
quickly.
CONNECT THREE: It's a match 3 game which most of us are
familiar with. In this one
you have to click the tiles not slide them lie in most
match3 games. The pieces don't
haveto next to each other to click on them, as long as
the edges are touching you can
match them. If you don't find too many matches just keep
hitting refill and it will
change the pieces on the board
ROUND AND ROUND: I've never played this game before even
though I had seen versions
of it. The main thing to remember if there are pieces
that are close together, do
the ones that are in the corners and at the bottom first.
Move the pieces higher by
locking them into the highlighted squares.
THE PIPES: Just remember that you can use the small
floating pieces to close the
ends of the pipes.
THE ROBOT: You should calculate your moves quickly but
smartly. Don't forget to
program the arrows on the floor on top of the batteries.
You can lay down arrows
many steps at a time but if you hear beeping and your
arrows start to flash, it
means that you have to reprogram those buttons because
they are about disappear
and the robot will hit the wall.
BUILDING BLOCKS: Main thing to remember is that the
bottom tile is always yellow,
the 2nd tile is always grey and the 3rd tile is always
dark wood. If the picture
on the right is a bit confusing then follow the numbered
sequence on the bottom left.
THE CHEMICALS: Click on any color and watch the paper on
the right, it will have a
series of symbols on it. Let's suppose you click on the
color red and an x comes on
the white page then the color red is not the first color
of that code. You then click
the color green on the page, now a check-mark appears
next to the color green. That
means that green is the first color, now you need to find
the second color.
Click on yellow, if an x appears next to the check-mark
then yellow is not the
second color.
The page will now start on a different line. Click the
green first because we have
already established that it is the first color. Then
click on the color purple, now
you have 2 check-marks so you know that green is the
first color and purple is the
second color. Keep experimenting with colors until you
get 4 check-marks. Once that
is completed a number will appear on the screen just turn
the dial on the lock to
match the numbers on the screen.
PAWNS: The best way I found to achieve this one when it
asked you to have only two
pawns left was to eliminate the corner pieces first and
work my way so that most of
my pieces end up in the middle
MATCHSTICKS: This one gets me most of the time, the best
tip I can give you is
move the sticks around until one of them falls in the
right place by flashing and
just work around that piece and pay attention to what the
instructions say about
what shape it wants and what are the minimum amount of
pieces that you have to move.
Please select the first letter of the game's title below.
If the word "The"
appears at the start of a title, ignore it and search for
the second word in
the title:
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