BioShockBioShock Game Free Cheats codes
Cheat
Codes:
------------
Note:
v1.1 of the game is required to enable all codes. Some, but not all, codes
can be
used with earlier versions. This procedure involves editing a game file;
create a
backup copy of the files before proceeding. You will need to allow hidden
files
and folders to be shown in order to edit this particular .ini file.
Use a
text editor to edit the "User.ini" file found in the following
locations:
Windows
XP: C:\Documents and Settings\[username]\Application Data\Bioshock\
Windows
Vista: C:\Users\[username]\AppData\Roaming\Bioshock\
Set a
key binding in the User.ini file to any of the following codes (for example,
"F10=fly").
Then, press the key during game play to activate the cheat function.
Note:
Any
active codes are disabled when a new area loads or intermission sequence plays.
Result Code
------------------------------------------
God
mode - god
Disable
clipping - ghost
Flight
mode - fly
Disable
fly and ghost codes
- walk
Teleport
to pointer - teleport
Obtain
indicated Plasmid or Tonic - exec
[filename]
Fully
replenishes EVE - givebioammo
Full
health -
givehealth
$500 - igbigbucks
Kill all
enemies on level - killpawns
Slow
motion - slomo
Commit
suicide - suicide
Set jump
height - setjumpz
[number]
Set
gravity; "0.0" is no gravity
- setgravity [number]
Hints:
------
Easy
money:
-----------
When you
find any slot machine, use Incinerate Plasmid to corrupt the machine.
You will
nearly always win money when you use the burnt out machine.
Save
game recommendation:
-------------------------
After
becoming a Big Daddy, make a new saved game. At this point you are near
the end
of the game. If you missed something you can go to the bathysphere and
explore
Rapture again, but also you are a Big Daddy now so the splicers will
not harm
you, security cameras will not set off alarms, etc.
Defeating
security robots:
--------------------------
If you
are up against a stationary security robot (RPG, etc.), use Telekenesis
to grab
a crate or pallet. Hold it in front of you until you can find a place
to hide
and plan what to do next. The item you hold up will block some attacks.
Restore
hacked robot's health:
------------------------------
After
hacking a robot, it will begin firing at your enemies. If the robot gets
hit it
will begin to lose health, catch on fire, and eventually blow up. To stop
this
from happening, deactivate the robot, then reactivate it a few seconds later.
This
should make the robot have full health again.
Defeating
Atlas Fontaine I:
---------------------------
This is
the final Boss and he has three different styles of attacks:. Flame Plasmid
Form,
Ice Plasmid Form, and Electric Plasmid Form. The easiest way to defeat him in
the
first part is to use your Ice Plasmid and freeze him. Then, switch to your
Telekinesis
Plasmid. Grab an explosive tank and throw it at him. Also, if desired,
just use
your telekinesis. He is very predictable if you are far away from him.
Wait for
him to throw a fire ball at you then move out of the way. He will
continue
to run past you. Use this chance to fire the machine gun, which does the
most
damage to him. Once he goes back to his chamber to gain his life back, change
to the
Flame Plasmid and get ready for some bots. Once he starts his routine of
fire and
run, blast again him with the Flame Plasmid. The more you blast him, the
faster
he loses life. Continue to use the machine gun while he is aflame. He will
now go
back to his chamber one last time. He now has electrical powers. Keep your
Flame
Plasmid ready. This time, shoot him with the Flame Plasmid and he will run
for the
water. Once he jumps in the water and comes back out, hit him with it again.
Be aware
that there are splicers all over as well. Also set them ablaze to get some
extra
life. There are many different ways to defeat him but this seemed to be the
easiest.
Defeating
Atlas Fontaine II:
----------------------------
The
easiest way to defeat Atlas is to make sure that you have the fully upgraded
shotgun
and the Decoy ability. After you drain his Adam, drop a decoy and while
Atlas is
attacking it, use the shot gun. After you have used all four rounds
immediately
cast Decoy again, reload your shotgun, then begin shooting him again.
Repeat
this until you have to drain his Adam. Once again, reload your shotgun and
Plasmids
before you drain his Adam. Then start over using Decoy and the shotgun.
Use
Health Packs as needed and ignore any Splicers in the area, as they will be
paying
attention to your Decoy just like Atlas.
Defeating
Rosies:
-----------------
When
fighting a Rosie, use armor piercing rounds from the machine gun or pistol. For
a more
effective way of killing, launch frag grenades and run out a door. The Rosie
will
follow you, fire proximity mines at the door, and when it walks through it will
be
damaged or destroyed.
Alternate
endings:
------------------
There
are two different endings in the game, depending on how the Little Sisters
were
treated. If more than one Little Sister was harvested, the "bad"
ending will
play. If
no more than one Little Sister was harvested, but the rest were rescued,
the
"good" ending will play.
Star
Wars reference:
--------------------
Get to
the point when you reach the medical pavilion and must unlock the doors.
When you
pull the first switch and go to the second, pull it and Atlas will say
"Now
you have stirred the Wookie cage".
Slot
machine:
-------------
Save the
game before you start playing. Just keep reloading the game until
you hit
it.
Weapon
Upgrade Station locations:
---------------------------------
1 - In Peach Wilkins' hideout (Neptune's
Bounty), bottom floor. As soon as you come
downstairs it is directly in front of you.
2 - On the way to Farmer's Market in Arcadia,
the station is located to the left
after you go up the first stairs coming
from Tree Farm.
3 - The Winery's basement in Farmer's Market.
There is a flooded area with one of
them attached to the wall. It is in front
of you when you come down the stairs;
just keep going forward.
4 - In Fort Frolic, from the Atrium bottom
floor, go towards the bathrooms. Then,
move right and follow the path until you
see some small stairs to your right
leading up to a door. Go inside then go
down into the basement. The basement
is filled with cigars and the like. The
upgrade station is on the wall.
5 - Go to Poseidon Plaza in Fort Frolic. Go to
the other end of the bottom floor
(the opposite end of where you enter). Go
into Sinclair Spirits (the room that
has a corpse on a sort of
"altar"). In the basement of this store is the
station.
6 - In Hephaestus Core Room, go down to the
bottom floor and run around (literary).
Eventually you will see it attached to the
wall.
7 - In Hephaestus, Kyburz's office. It is
attached to the left wall (back turned to
the entrance) in the rear of the room.
8 - At the bottom floor of the Mercury Suites
area, on the back of the center pillar.
9 - In Sander Cohen's secret room, in the
Olympus Heights' Mercury Suites area.
10 - Go
to Atlas' Headquarters in Apollo Square (Fontaine's Home For The Poor area).
It is located on the fourth floor. Go down
the stairs in the room and look to the
right. The station will be in front of
you.
11 -
When you enter Point Prometheus and chase Fontaine, eventually you will end up
in a little square and Fontaine will go
behind a locked Museum door. At the
opposite end of this square (from where
you came) is a dead Big Daddy. Next to
it is the upgrade.
12 - In
the Voice changing labs in Point Prometheus, one of the labs has it.
Quick
Reloads:
--------------
The
following works with both the Crossbow and the Grenade Launcher. While shooting
either,
you can rapidly reload by pressing the left trigger, then quickly after
pressing
the right trigger. This will allow you to start shooting without having to
wait
longer (several seconds) for your weapon to reload.
This is
especially useful against powerful enemies like Big Daddies.
Security
Drone Manipulation:
----------------------------
Use a
blast of the Electric Shock Plasmid to temporarily disable security drones
before
you do
anything else in a room. Then, run up to them within five seconds and hack
them!
You can
hack while the game is on virtual "pause." You'll have security
drones on your
side for
the rest of the time you are in a fight after doing this.
Big
Daddy Battle:
-----------------
In order
to do this, you need the Hypnotize Big Daddy Plasmid and the Natural Camouflage
Tonic.
All you have to do is use the Hypnotize Big Daddy Plasmid on a Big Daddy so
that
he
thinks you're a Little Sister and protects you. Now here's the fun part -
simply find
and
attack another Big Daddy and your Big Daddy will attack it to protect you.
Big
Daddy Kills:
----------------
When
fighting a Big Daddy, use armor-piercing rounds, as they will deal considerable
damage
compared
to regular rounds.
Big
Daddy Kills II:
-------------------
Once you
get the Grenade Launcher and the Proximity Mines, this technique can be
employed.
Find a
red fuel tank (all over the place), and cover it with about 6 Proximity Mines
or so.
Next,
use Telekinesis to lift the massive explosive device and hurl it at a Big
Daddy.
This
deals massive damage, leaving you with minimal effort to finish the job. Just
be
careful
not to have the bomb blow up before you get there. (The launcher upgrade that
deals no
damage to you is a great thing to have just in case.)
Easy
kills:
-----------
From the
start you will have a wrench and the Electric Bolt Plasmid at your disposal.
Using
these is
rapid succession against most Splicers can often result in an efficient, quick
kill.
First,
shock the Splicer. Before the convulsion ends, switch out the wrench, aim high,
and
hit the
Splicer over the head. The most efficient way of eliminating the agile Spider
Splicers
however is to unleash a few clips of anti-personnel ammo, preferably from the
machine
gun.
Defeating:
Frank Fontaine:
--------------------------
To
defeat Frank Fontaine very fast, when you first enter the room hit him with the
tool
the
Little Sisters gave you. Fight him when he throws you off. Once he is back on
the bed,
run up
and hit him again with the tool to drain his Adam. This works a lot faster due
to
him only
have four or five jars of Adam to drain, and the fights are not very long
afterwards.
Defeating
Peach Wilkins:
------------------------
When the
dark cloud envelopes the icy battlefield upon which you must face Peach
Wilkins,
save the
game and locate the hostile turret at the end of the room when the cloud
clears.
Load the
game and run to it before the cloud clears, so that you can quickly freeze or
shock
it. Then, hack it so it shoots your enemies. Crouch down by the area to your
right
when
facing the turret. There are a few barriers here to protect you from enemy
fire.
However,
to avoid damage by Wilkins' grenades, keep Telekinesis as your active Plasmid.
He will
avoid the turret's fire, but as long as you stay behind the barriers by the
turret
he will
stay at a safe distance. This gives you time to calmly return his grenades
using
Telekinesis
until he dies. The turret will take out most of the Splicers.
This
method makes things much easier because it eliminates the hectic "run
around and
whack
people with the wrench" strategy that is otherwise your only option. That
turret
if not
used as an ally would probably be the main cause of your death, along with the
bots
triggered by the security camera. By hiding near the allied turret however, you
also
hide from the camera's view.
Reaching
Fontaine's penthouse:
------------------------------
The code
to get to Fontaine's penthouse is from the diary: "5744".
Chompers
Dental key:
--------------------
The key
to Chompers Dental in the Medical Pavilion is acquired by using Telekinesis
through
the
broken window to the left of the door. There should be a corpse hanging over
the broken
window.
The key should be grabbed with Telekinesis because it is hanging on a wall on
the
other
side of the window. You can get Telekinesis in an area near here. You will need
to
get that
first, but do not follow the arrow back to the rubble that you need to get rid
of until
you explore Chompers Dental. There is a safe and other good items to be found
inside.
Note that both Telekinesis and Chompers Dental are near where you find the
shotgun.
Defeating
Big Daddies:
----------------------
Once you
have obtained the crossbow and at least five Trap Bolts, it will be very easy
to
take
down a Big Daddy. Face a wall and stand about three feet away. Make sure it is
not
something
that the bolts can bounce off of, and also make sure you have a nice ten foot
long
straight wall. Once you are better skilled at this technique, you can try for
shorter
lengths
if desired. Point straight ahead and fire out a bolt. Take about two steps to
the
left or
right, depending on which way the Bid Daddy is, and at your location, and fire
another.
Fire all five bolts out, then shoot the Big Daddy once with anything. If done
correctly,
it will run through the line of traps, taking enough health down so he can be
killed
with a few shots of your weapon of choice. Note: This may not work in an open
area
because
Big Daddies strafe frequently. If you have the damage increase for the
crossbow,
it will
only take three or four bolts to kill him. Do not crouch while setting up the
traps.
If the Big Daddy walks another way and gets out of sight, you may need to go
back
to get
him. If you do get him, you can crouch under the set traps. An easy way to
trigger
bolt
traps is to pick up something with Telekinesis and drag the object through it.
Unlockable:
Good Ending / Bad Ending:
-------------------------------------
There
are two possible endings for BioShock that depend on how you treated little
sisters
throughout
the game. If you choose to "harvest" more than one little sister, you
will get
the bad
BioShock ending. If, however, you "harvest" no more than one little
sister but
"rescue"
the others, you will get the good BioShock ending.
Free
Health Packs:
------------------
While
you can buy health packs at health stations for $10, you can get them for free
by
simply
smashing the machines with your wrench. After a few hits, between 1-3 health
packs
should
lie on the floor for you to grab, for free.
Molotov
cocktails:
------------------
The
various alcoholic beverages (for example, Arcadia Merlot, Old Tom Whiskey,
etc.)
scattered
throughout the game, while normally used to recover health, can be turned
into
Molotov cocktails similar to those used by the "Nitro Splicer" enemy.
To do this,
one
needs a source of flame, such as the chemical thrower, the
"Incinerate!" Plasmid,
or an
environmental source. Ignite the alcohol bottle, pick it up with the
"Telekinesis"
Plasmid,
and throw at your enemy of choice.
Easy
Splicer Kills:
-------------------
For easy
Splicer kills, simply use Telekinesis on one to hurl its body at others in the
vicinity.
This method usually results in a one-hit kill and is especially useful against
higher-level
Splicers.
Tonic
locations:
----------------
Medical
Pavilion
1.
Security Expert: On a shelf in the Twilight Fields mortuary.
2.
Speedy Hacker: In the corner of Painless Dental.
3.
Wrench Jockey: In Kure All, through the crawl shaft on the floor.
4.
Hacker's Delight: Activate the furnace in the Eternal Flame Crematory.
5.
Static Discharge: In the Surgery Foyer next to Steinman's lab.
6. Eve
Link: Purchased at Gatherer's Garden.
7.
Armored Shell: Purchased at Gatherer's Garden.
Neptune's
Bounty
8.
Wrench Lurker: Lower Wharf, near the edge of the walkway
(after you get the camera.)
9.
Focused Hacker: Inside Fontaine Fisheries, next to first pneumo tube.
10.
Medical Expert: On the lower Wharf as you enter the level.
11.
Extra Nutrition: Purchased at Gatherer's Garden.
Arcadia
12.
Security Evasion: On the lower left area of Arcadia. It will be next to a dead
Houdini Splicer that is surrounded by four
Thuggish Splicers.
13.
Hacking Expert: On the desk as you enter the Research Laboratories.
14.
Shorten Alarms: Purchased at Gatherer's Garden.
15.
Human Inferno: Purchased at Gatherer's Garden.
Farmer's
Market
16. Eve
Link 2: To the left of the entrance near the Circus Of Value and U-Invent
machine.
17.
Photographers Eye: In the bunk of the bottom floor of the winery.
Fort
Frolic
18.
Alarm Expert: On the balcony of the fleet Hall. Jump to it from the balcony
next to it.
19.
Frozen Field: Search Matin Finnegan's corpse.
20.
Extra Nutrition 2: Down the stairs behind the main stairway of the main atrium
near
Eve's Garden.
21.
Electric Flesh: In Cohen's dressing room. Must complete his masterpiece, then
go to
the room next to the upstairs projection
booth.
22.
Medical Expert 2: Unlocked by Sander after you complete his masterpiece.
23.
Hacking Expert 2: Purchased at Gatherer's Garden.
24.
Bloodlust: Must be invented in the U-Invent machine.
25.
Booze Hound: Must be invented in the U-Invent machine.
26.
Hacker's Delight 2: Must be invented in the U-Invent machine.
Hephaestus:
-----------
27.
Frozen Field 2: On a desk in the bottom corner of the central core.
28.
Security Evasion 2: In Lower Heat Loss Monitoring on a desk.
29.
Damage Research: Secret crawlspace in the back of the lower workshops.
30.
Shorten Alarms 2: Geothermal core (after you deploy the bomb).
Olympus
Heights:
----------------
31.
Clever Inventor: On a desk in Suchong's Apartment.
32.
Electric Flesh 2: On a desk in Fontaine's Apartment.
33.
Speedy Hacker 2: Purchased at Gatherer's Garden.
34.
Wrench Lurker 2: Purchased at Gatherer's Garden.
Apollo
Square:
--------------
35.
Medical Expert 3: Second floor of Suchong's clinic.
36.
Focused Hacker 2: Fourth floor of the Hestia building.
Point
Prometheus:
-----------------
37. Safe
Cracker 2: Autopsy room of the first floor of Little Wonders.
38.
Alarm Expert 2: On a filing cabinet in Point Prometheus.
39.
Damage Research 2: On a desk in the second floor library.
40.
Hacker's Delight 3: Next to Rosie helmets in Failsafe Armory.
41. Human
Inferno 2: Purchased at Gatherer's Garden.
Tenenbaum
Gifts:
----------------
42.
Safecracker: Rescue 6 Little sisters.
43.
Armored Shell 2: Rescue 15 Little sisters.
44.
Prolific Inventor: Rescue 18 Little sisters.
Research
Bonuses:
-----------------
45.
Natural Camoflage: Research level 2 Houdini Splicers.
46.
Scrounger: Research level 2 Leadhead Splicers.
47.
Sportboost: Research level 2 Thuggish Splicer.
48.
Photographer's Eye 2: Research level 2 Rosie.
49.
Wrench Jockey 2: Research level 2 Bouncer.
50.
Extra Nutrition 3: Research level 4 Spider Splicer.
51.
Sportboost 2: Research level 4 Thuggish Splicer.
52.
Static Discharge 2: Research level 4 Leadhead Splicer.
53.
Security Expert 2 : Research level 2 Security Bot.
Defeating
Rosies:
-----------------
While in
levels that have more than one Little Sister in them, you may see a
Rosie
roaming the level alone. The following should only happen if you have
already
harvested or saved at least one, but not all the Little Sisters in
that level.
The lone Rosie will walk up to one of the many holes in the walls
through
which the girls crawl through. It will bang on the metal and wait.
Then it
will help a Little Sister jump down from the opening. The girl will
then
lead the Rosie throughout the level. Therefore, when hunting these
formidable
enemies, do not attack or ignore a Rosie if it walks alone (as
long as
in the pause screen it says that there is still at least one Little
Sister
remaining). Rather, follow it. Wait for it to summon a Little Sister
out of
the wall, then attack it using whatever strategy suits you.
If you
attack it when it's alone you will not get to harvest or save any
Little
Sister as a reward for killing it.
Audio
Diary locations:
----------------------
The following
is a list of all 122 Audio Diary locations:
# Audio
Diary name Speaker Location
1 New
Year's Eve Alone Diane McClintock Kashmir Bottom Floor on top of table
2 Hole
in the Bathroom Wall Steve Barker Kashmir Restaurant in the "Dames"
bathroom
3 Released
Today Diane McClintock Medical Pavilion Foyer on the reception desk
4 Adam's
Changes Steinman Emergency Access on the desk
5 Higher
Standards Steinman Medical Pavilion Foyer near entrance on wall
6
Parasite Expectations Andrew Ryan Medical Pavilion Foyer near surgery on desk
7 Limits
of Imagination Steinman Medical Pavilion Foyer by Eternal Flame's wall
8 Love
for Science Tenenbaum Medical Pavilion Foyer near health station
9
Vandalism Andrew Ryan Medical Pavilion Foyer near vending machines
10
Freezing Pipes McDonagh Medical Pavilion Foyer near bottom of stairs
11
Surgery's Picasso Steinman Eternal Flame entrance near memorial
12
Enrage Trial Suchong Kure All corner of main room
13
Plasmids are the Paint Suchong Painless Dental desk in the corner
14
Useless Experiments Tenenbaum Dandy Dental floor near entrance
15
Testing Telekinesis Suchong Dandy Dental on the floor by Gatherer's Garden
16
Symmetry Steinman Surgery Foyer wall by debris pile
17
Aphrodite Waking Steinman Surgery desk in northern OR
18 Not
What She Wanted Steinman Surgery in the corpse on table the doctor worked on
19
Gatherer's Vulnerability Steinman Lounge on the floor by Gatherer's Garden
20
Bathysphere Keys Sullivan Lower Wharf under south end of the boardwalk
21 Timmy
H. Interrogation Sullivan Lower Wharf in the water of the interrogation room
22
Fontaine Must Go Andrew Ryan Lower Wharf crawl under the metal grating by the
pipes
23
Finding the Sea Slug Tenenbaum Upper Wharf table by the stairwell entrance
24 Masha
Come Home Marista Lutz Upper Wharf floor by Little Sister
25
Picked Up Timmy H Sullivan Upper Wharf near Little Sister in the corpse
26 Watch
Fontaine Andrew Ryan Upper Wharf next to the Circus of values machine
27 Have
My Badge Sullivan Wharfmaster's Office on desk
28 Adam
Discovery Tenenbaum Upper Wharf in crate below the wharfmaster's office
29 Eden
Leaking McDonagh Upper Wharf hallway going towards Jet Postal
30
Fontaine's Smugglers Tenenbaum Jet Postal bench in glass tube
31 Death
Penalty in Rapture Andrew Ryan Jet Postal desk by vending machine
32
Smuggling Ring Sullivan Fighting McDonagh center bar table
33
Working Late Again Andrew Ryan Fighting McDonagh window bar table
34
Rapture Changing McDonagh Fighting McDonagh desk in basement office
35
Meeting Ryan McDonagh Fighting McDonagh crawl through the water filled
ventilation
shaft towards the Gene Bank
36
Arresting Fontaine McDonagh Fighting McDonagh room #6 upstairs
37 Saw
Masha Today Marista Lutz Fighting McDonagh room #7 upstairs
38
Putting the Screws On Peach Wilkins Freezer Bottom Floor next to safe
39
Meeting With Fontaine Peach Wilkins Storage Cave ground by crates
40 Kraut
Scientist Frank Fontaine Control Room Lower Floor in locked storage cave
41
Offered a Deal Peach Wilkins Submarine Bay on dock towards Arcadia
42
Seeing Ghosts McDonagh Tea Garden floor left of entrance
43 Mass
Producting Adam Tenenbaum Tea Garden floor near chairs
44 Big
Night Out Dieter Sonnekalb Tea Garden floor near ghost bench
45
Arcadia Closed Langford Tea Garden desk near Gene Bank
46 The
Market is Patient Andrew Ryan Waterfall Grottos bench near U-Invent
47 Early
Tests Promising Langford Waterfall Grottos near water wheel
48
Offering a Better Product Andrew Ryan Waterfall Grottos near water wheel
49
Heroes and Criminals Diane McClintock Waterfall Grottos in locked machinery
room
50
Shouldn't Have Come Mariska Lutz Lower Rolling Hills bench near stairs
51 The
Saturnine Langford Lower Rolling Hills cave behind waterfall
52
Arcadia and Oxygen Langford Tree Farm near crate at entrance
53 What
Won't They Steal Langford Research Laboratories near entrance
54
Teaching an Old Hound Langford Research Laboratories table in second room
55
Lazarus Vector Langford Langford's Office in Julie Langford's body
56
Lazarus Vector Formula Langford Langford's Office in Julie's wall safe
57
Maternal Instinct Tenenbaum Tree Farm on the steps towards Farmer's Market
58 Bee
Enzyme Tasha Denu Farmers Market ground near pneumo tube
59 First
Encounter Andrew Ryan Farmers Market near Bouncer corpse
60
Hatred Tenenbaum Farmers Market lower storage room desk
61
Desperate Times Andrew Ryan Farmers Market near freezer crawlspace
62
Pulling Together Andrew Ryan Farmers Market on meat market counter
63 Water
in Wine Pierre Gobbi Farmers Market near winery sign
64 Adam
Explained Tenenbaum Silverwing Apiary near entrance counter
65
Functional Children Tenenbaum Winery on the back table
66 The
Great Chain Andrew Ryan Arcadia Metro Station bench right of entrance
67
Musical Insult Sander Cohen Fleet Hall Theatre storage room near guitar
68 The
Doubters Sander Cohen Cohen's Collection downstairs table
69 Come
to the Record Store Cobb Southern Mall on table outside of the restroom
70 The
Wild Bunny Sander Cohen Sophia Salon in closet behind counter
71
Artist's Feud Sullivan Cocktail Lounge above the bar safe
72 Fancy
Cigarettes Albert Milonakis Le Marquis D'Epogue downstairs near corpse
73 The
Iceman Cometh Martin Finnegan Frozen Tunnel left of entrance hall
74 Stood
Up Again Diane McClintock Upper Atrium top of stairs near Fleet Hall's entrance
75 Guns
Blazing McDonagh Robertson's Tobaccoria table near entrance
76
Pregnancy Jasmine Jolene Eve's Garden under bed behind stage
77 It's
All Grift Hector Rodriguez Eve's Garden on the bar
78
Fontaine's Army McDonagh Sir-Prize left of stairs in crate
79 Bumb
Culpepper? Sullivan Pharoah's Fortune on pool table upstairs
80
Ryan's Stableboy Anna Culpepper Rapture Records behind entrance counter
81
Requiem for Andrew Ryan Sander Cohen Projection Booth on office table
82 Ryan
Takes F Futuristics McDonagh Hephaestus Bathysphere St. crate near the Circus
of
Values machine
83
Scooping the Gate Kyburz Outside Ryan's Office near the Circus of Values
machine
84
Stopping Ryan McDonagh Ryan's Office first corpse on right
85 Going
to Heat Loss Anya Andersdotter Outside Ryan's Office forth corpse on right
86 A Man
or a Parasite Andrew Ryan Hephaestus Core desk outside of bunks
87
Fontaine's Legacy McDonagh Hephaestus Core near Vita-Chamber on the walkway
88
Assassin Anya Andersdotter Hephaestus Core near Gatherer's Garden
89
Kyburz Door Code Pablo Navarro Heat Loss Monitoring floor in the corner
90
Genetic Arms Race McDonagh Lower Heat Loss Monitoring on desk in flooded area
91
Getting a Break Pablo Navarro Lower Heat Loss Monitoring on desk near tonic
92
Impossible Anywhere Else Andrew Ryan Hephaestus Core desk at bottom walkway
93
Running Short on R-34s Pablo Navarro Hephaestus Core desk outside the Workshops
entrance
94
Device Almost Finished Kyburz Lower Workshops office desk at bottom of the
stairs
95 Great
Chain Moves Slowly Andrew Ryan Kyburz's Office desk in back of room
96 The
Dream Kyburz Lower Workshops corpse in middle of room
97
Assembling the Bomb Kyburz Lower Workshops secret crawlspace desk
98
Market Maintenance Code Pablo Navarro Lower Workshops crawlspace under stairs
99 The
Vita Chamber Suchong Control Room desk left of entrance
100 Mind
Control Test Suchong Control Room on table beneath photos
101 Baby
Status Suchong Control Room on table beneath photos
102
Mozart of Genetics Suchong Olympus Heights Bistro Square snack bar
103
Artist Woman Sullivan Culpepper's Apartment main room's corner table
104
Fontaine's Homan Jukebox Suchong Suchong's Apartment on floor in south room
105 Mind
Control Antidote Suchong Suchong's Apartment on desk next to tonic
106
Fontaine's Breakup Paparazzi Mercury Suites near U-Invent machine on the
walkway
107 Sad
Saps Frank Fontaine Fontaine's Apartment coffee table near cigars
108
What's Happening Here? Diane McClintock Apollo Square on the ground near
Circus of Values
109
Atlas Lives Diane McClintock Apollo Square near Gatherer's Garden
110
Protection Bond Suchong Artemis Suites Suchong's office floor
111
Meeting Atlas Diane McClintock Hestia Chambers right of entrance
112 The
Longest Con Frank Fontaine Atlas' Headquarters on desk next of tonic
113
Today's Raid Diane McClintock Atlas' Headquarters in corpse near the safe
114
Changing Employers Suchong Main Hall melt the ice, enter the closet upstairs,
search the trash can
115 Why
Just Girls? Tenenbaum Atrium Balcony on desk in second floor of orphanage
116
Extra Munitions Suchong Plasmid Prototyping ground near RPG turret
117
Marketing Gold Andrew Ryan Test Subject Storage on machine in right part of
room near water
118
Missing Boots Suchong Candidate Conversion Area desk in back of room
119
Protector Smell Suchong Suit Assembly machinery 2nd floor SW
120
Protecting Little Ones Suchong Suit Assembly desk 2nd floor SE room
121
Mistakes Andrew Ryan Suit Assembly near the Gene Bank
122
Cheap Son of a Bitch Suchong Suchong's small storage area desk
Plasmid
and Tonic names:
------------------------
Place
any of the following entries in a text file and save it in the
"release"
folder
in the game directory. Then, refer to it with the exec code. Press the key
bound to
the exec [filename]code during game play then go to a Gene Bank.
Effect Text file line
----------------------------------------------------
Gain
Armored Shell+ Tonic GEP
ArmoredBodyTwo
Gain
Clever Inventor Tonic GEP
EfficientCrafter
Gain
Damage Research+ Tonic GEP
DeepResearcherTwo
Gain
Electric Flesh+ Tonic GEP
ElectricBodyTwo
Gain
ElectroBolt++ Plasmid GEP
ElectricBoltThree
Gain
Frozen Field+ Tonic GEP
FreezingNimbusTwo
Gain
Human Inferno+ Tonic GEP
SuperHeatedTwo
Gain
Incinerate++ Plasmid GEP
IncinerateThree
Gain
Insect Swarm++ Plasmid GEP
InsectSwarmPlasmidThree
Gain Natural
Camouflage Tonic GEP ChameleonBlood
Gain
Photographers Eye+ Tonic GEP EyeForDetailTwo
Gain
Scrounger Tonic GEP
ThoroughScavenger
Gain
Shutdown Expert+ Tonic GEP
ExtendedShutdownTwo
Gain
Sport Boost+ Tonic GEP
FastTwitchTwo
Gain
Static Discharge+ Tonic GEP
ChargedBurstsTwo
Gain
Target Dummy Plasmid GEP DecoyHuman
Gain
Telekinesis Plasmid GEP Telekinesis
Gain
WinterBlast++ Plasmid GEP
IcicleAssaultThree
Gain
Wrench Jockey+ Tonic GEP
MeleeMasterTwo
Gain
Wrench Lurker+ Tonic GEP
SneakAttackTwo
Repair
Security Bots:
---------------------
If you
happen to have hacked a damaged security bot (has a burning back, and is
almost
destroyed), simply deactivate and reactivate the little abomination,
you're
bodyguard will be good as new.
Research
Help:
--------------
There
are 7 research subject achievements, and then there's one for filling all
research.
Research is acquired by taking photos of the enemies. There are seven
organic(?)
enemies, and then there are the security enemies. Although the security
don't
have their own achievements, they still count towards the PhD. Here are tips
for
getting these achievements, if you need them:
1.
Although you can (usually) only get a perfect picture score once on a subject,
you can
continue to take photos of the same subject for another 2-4 pictures
(5 was
the most I got).
2. If
you don't get all the research before the final boss (little sisters are the
hardest)
you can take your Big Daddy Suit into all the other levels. Not only does
it give
you an extra 25% damage resistance, none of the splicers, big daddies, or
security
will attack you. This leaves you free to take photos of all the enemies
you
need.
3. If
you "dealt" with all the little sisters and still haven't gotten the
research
for
them, you can go to the beginning of the "Proving Grounds" level. Go
to the very
end of
the track to the second to last "hidey Hole." bang on it with your
wrench,
then
take pictures of the little girl that comes out. She will lead you for a short
ways,
and then go back into the final hole. GLITCH: if you do this more than once,
the
girls start to stack. I don't know how high it goes because I only did it once,
but I
think they can go into the wall. If you need to, go back to the beginning and
repeat.
The only
bad thing about this is that there is an annoying message that continues
to flash
"Ride the elevator to face **Final Boss**." This message will flash
until
you
actually ride the elevator. If you follow tip #3, then you will have an
annoying
message
saying "Take the **** Harvesting Tool" flash. This message will flash
until
you beat
the boss.
Telekinesis
Drop:
-----------------
While
using the Telekinesis Plasmid, you can drop the item you are holding instead
of throwing
it across the room. To do this you must have an item currently being
held.
Pick up any item, with the Telekinesis Plasmid selected. Using the LT button,
keep
holding the item, and don’t let go of the LT button.
When
you’re ready to drop the item, press the RB button to open your weapons menu,
and in
the transition of the weapons menu opening, let go of the LT button. Choose
your
weapon and the item will drop safely to your feet. If done correctly, the item
falls at
your feet, instead of being thrown, which makes the item easier to find
when you
need it.
A
simpler way to drop the item you're holding is to just hit 'X'. So, with the
Telekinesis
Plasmid armed, hold LT to TK something to you. While it's 'in your
face',
press X to drop it on the ground. No need to switch to weapons.
Power to
the People Station Locations:
--------------------------------------
Listed
below are all twelve Power to the People stations, which can be used to
garner
weapon upgrades.
Apollo
Square - Hestia (4th Floor)
Arcadia - Tree Farm
Farmer's
Market - Winery Cellar (Bottom Floor)
Fort
Frolic - Sinclair's Spirits
(Basement)
Fort
Frolic - Le Marquis D'Epoque
Hephaestus - Across from Gatherer's Garden
Hephaestus - Kyburz's Office
Neptune's
Bounty - Freezer (Bottom Floor)
Olympus
Heights - Fontaine's Apartment (opposite
side)
Olympus
Heights - Sander Cohen's Private
Chambers
Pt.
Prometheus - Atrium
Pt.
Prometheus - Optimized Eugenics
Molotov
Cocktails:
------------------
need:
incinerate, and telekinesis
How to:
step 1.
hit a bottle of alcohol with incinerate.
step 2.
pick up the bottle
step 3.
throw
step 4.
laugh maniacally as your enemies bodies burn into nothing but dust
step 5.
seek therapy
Repair
Security Bots:
---------------------
If you
happen to have hacked a damaged security bot (has a burning back, and is almost
destroyed),
simply deactivate and reactivate the little abomination, you're bodyguard
will be
good as new.
Sander
Cohen's Death:
---------------------
Sander
Cohen will ask you to take four pictures for him to complete his masterpiece.
After
you do that, you can kill him at your convenience.
Easy
Splicer Kills:
-------------------
Simply
use Telekinesis on one to hurl a body at others. This method usually results
in a
one-hit kill and is especially useful against higher-level Splicers.
General
Tips:
-------------
* The
first Plasmid, and the first weapon you find are the best in the game.
* Zap em
and whack em, that's all you need to know.
*
Research everything, it's well worth it. The Houdini Splicers are well worth
your
time since you'll get the most useful Tonic
in the game.
* Get
over being scared, the enemies aren't that bad.
*
Explore every room in every area and you'll get more out of the game.
Weapon
upgrades:
----------------
Use a
text editor to create the file "upgrades.txt" in the
"\Content\System" directory
in the
game folder. Add any of the following codes as separate lines in that file.
Then
use a
text editor to edit the "User.ini" file in the
"\Documents
and Settings\[username]\Application Data\Bioshock" directory in Windows XP
or
the
"\Users\[username]\AppData\Roaming\BioShock" directory in Windows
Vista.
Note:
You may first need to enable hidden files and folders to be viewed first. find
it.
Scroll
down to the "[Default]" header. Choose a currently unbound key bind
by inserting
the line
"Exec upgrades.txt"; for example "F7=Exec upgrades.txt".
Note: If
you upgrade a weapon you do not have yet, they will be enabled when you pick
up that
weapon.
Effect code
--------------------------------------------------------------------
Chemical
Thrower Consupmtion Rate upgrade - AddWeaponStatUpgrade ChemicalThrower
ConsumptionRate
Chemical
Thrower Range upgrade -
AddWeaponStatUpgrade ChemicalThrower Range
Crossbow
Breakage Chance upgrade -
AddWeaponStatUpgrade Crossbow BreakageChance
Crossbow
Damage Increase upgrade -
AddWeaponStatUpgrade Crossbow Damage
Grenade Launcher
Damage Immunity upgrade -
AddWeaponStatUpgrade GrenadeLauncher Immunity
Grenade
Launcher Damage Increase upgrade -
AddWeaponStatUpgrade GrenadeLauncher Damage
Machine
Gun Damage Increase upgrade -
AddWeaponStatUpgrade MachineGun Damage
Machine
Gun Kickback Reduction upgrade -
AddWeaponStatUpgrade MachineGun Kickback
Pistol
Clip Size upgrade -
AddWeaponStatUpgrade Pistol MagazineSize
Pistol
Damage Increase upgrade -
AddWeaponStatUpgrade Pistol Damage
Shotgun
Damage Increase upgrade -
AddWeaponStatUpgrade Shotgun Damage
Shotgun
Rate of Fire upgrade -
AddWeaponStatUpgrade Shotgun RateOfFire
Hint:
-----
When
playing Bioshock money plays a promising but not that much imortant role in the
game.
Although
it helps a lot buy Ammo and First aid kits, it is not much important once you
get
the hang
of it. after a while you don't even want money to buy those things. And the
most
important
problem is you can't carry more than 500$ so make sure that you have money of
350-450$
only after that amount try to buy some ammo. we don't want to leave the money
on
the
floor do we?. the same thing occurs to AutoHack thingies they are also limited
to 5
only so
if you 5 of them dont try hack it yourself unless you are hack-o-intelligent.
Unlockable
Endings:
-------------------
Ending A
- Rescue all of the little sisters in the game.
Ending B
- Harvest all of the little sisters in the game.
Ending C
- Harvest one little sister in the game, and rescue the rest.
Defeating
Big Daddies:
----------------------
Most of
the time, Little Sisters will return to the same corpses several times. You can
use this
to your advantage by placing the corpse near a security camera with the
Telekinisis
plasmid.
Then, wait for her to show up and tag her Big Daddy with the Security plasmid.
He
will
keep returning if he survives. You can stay in the same safe location and wait
for the
bots to
finish off the Big Daddy.
Avoiding
Splicers, Bots, Big Daddies and turrets:
-------------------------------------------------
Research
the Houdini Splicers enough until you get the Natural Camouflage Tonic. If you
have
this equipped, if you remain still you will become invisible. This will protect
you
from
Splicers, Big Daddies, and Bots if you set off an alarm. If you move again you
will
become
visible. If an enemy sees you, you cannot become invisible. If you are
invisible
and an
enemy besides a Bot touches you, they will see you. The cameras and turrets
also
cannot
see you if you are invisible.
Unit
research:
--------------
Use a
text editor to create the file "research.txt" in the
"\Content\System" directory in
the game
folder. Add any of the following codes as separate lines in that file. Then use
a text
editor to edit the "User.ini" file in the directory in Windows XP:
"\Documents
and Settings\[usernam]\Application Data\Bioshock"
or the
directory in Windows Vista
"\Users\[username]\AppData\Roaming\BioShock".
Note:
You may first need to enable hidden files and folders to be viewed first. find
it.
Scroll
down to the "[Default]" header. Choose a currently unbound key bind
by inserting
the line
"Exec research.txt"; for example "F7=Exec research.txt".
Effect Research.txt
code
--------------------------------------------------------------
Fully
research unit "Bouncer"
- testAddResearchPoints Bouncer 2000
Fully
research unit "Houdini Splicer"
- testAddResearchPoints Assassin 1750
Fully
research unit "Leadhead Splicer" - testAddResearchPoints
RangedAggressor 1750
Fully
research unit "Little Sister"
- testAddResearchPoints Gatherer 2000
Fully
research unit "Nitro Splicer"
- testAddResearchPoints Grenadier 1750
Fully
research unit "Rosie"
- testAddResearchPoints Rosie 2000
Fully
research unit "Security Bot"
- testAddResearchPoints SecurityBot 1750
Fully
research unit "Security Camera"
- testAddResearchPoints SecurityCamera 1750
Fully
research unit "Spider Splicer"
- testAddResearchPoints CeilingCrawler 1750
Fully
research unit "Thuggish Splicer" - testAddResearchPoints MeleeThug
1750
Fully
research unit "Turret"
- testAddResearchPoints Turret 1750
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